Web31 Aug 2024 · My AI works perfectly, except for when the bot jumps off of something. When it does, it realises that there’s something within it’s AgentRadius and as a result won’t pathfind away from the blockage I’ve come up with a temporary solution that works relatively well, but is there a simpler solution or a better way to do this? The solution I’ve come up … Every assembly has a root part indicated by its AssemblyRootPart property. This is the part that doesn't move when Motor6Dtransforms are updated, as well as the part used to keep consistent physics replication and network ownership. You cannot explicitly set the root part, but the following factors affect … See more The following BasePartproperties show data regarding its assembly. Their values will be the same for any part in the same assembly, so it doesn't matter which part you use. See more When one of an assembly's parts is anchored, that part becomes the root part and all of the other parts become implicitly anchored with it. The following sequence illustrates this … See more
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Web2 Apr 2015 · Vector3d vertical = (this.vessel.GetWorldPos3D() - this.vessel.mainBody.position).normalized; //alternatively this.vessel.upAxis should work Vector3d velocity = this.vessel.rootPart.Rigidbody.velocity + Krakensbane.GetFrameVelocity(); //That's basically also this.vessel.obt_velocity Web23 Oct 2024 · rootPart.AssemblyLinearVelocity = Vector3.new(oldVelocity.X, 0, oldVelocity.Z) dashDebounce = false end -- Register base moveset (may be changed by other abilities) ContextActionService:BindAction(ACTION_DASH, dash, true, DASH_KEYBIND) -- Connections humanoid.StateChanged:Connect(function(_, newState: … notes treasury
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WebBed & Board 2-bedroom 1-bath Updated Bungalow. 1 hour to Tulsa, OK 50 minutes to Pioneer Woman You will be close to everything when you stay at this centrally-located … Web21 Dec 2024 · I’ve been working on this portion of my script for a couple hours, and I can’t find anything that might help with detecting when the magnitude changes to X (let’s say a magnitude of 90) when the player enters into freefall. I’ve looked for similar solutions, but none of what I’ve found on the devforum were relevant to magnitude. For the time being, … Web18 Apr 2024 · hi , i want to understand whats Part.Velocity and i want to use it for Vector Math thxyou how to set up a macro for da hood modded